The Great Video Game Debate

Quite recently, my brother and I were perusing the old Nintendo games available for download on Wii's virtual console. Somewhere along the way, I had a sudden realization: Duck Hunt, one of my favorite games when I was a kid, was a Nintendo game!

With unconcealable excitement, I proffered my question to my brother, "Hey! Do you know if they have Duck Hunt on here!?"

My brother reacted first with confusion and then began to laugh. "That's the last game I thought you would have wanted. You know, because you're vegan?"

The exchange seemed to be a perfect manifestation of the notorious debate about video games: To what extent are the games we play representative of our personal values, mores, and attitudes? Do we select the games we play because they appeal to our beliefs? Are our beliefs shaped by the games we've selected?

Much of the psychological community, as well as the general public, has come down with an unwaveringly damning conclusion about violent video games. They claim that study after study has "proven" a causal relationship between gaming and aggressive behaviors and attitudes in the real world. While typically I trust the authority of experimental designs and scientific procedures to yield these kinds of findings, I've never been able to say that I was comfortable trusting the so-called conclusions of these studies.

The most likely reasons for my skepticism are my personal history and experiences with video games over the past fifteen years. Let's return to the vignette at the beginning of this essay. Duck Hunt, the game in question, obviously centers on simulated violent actions (shooting) toward animals (ducks). As a vegan, someone who would never shoot a duck and experiences a great degree of distress in regard to hunting in real life, one might assume that I should find Duck Hunt to be, at the very least, unpleasant or distasteful. The same is presumed to be true about video games that involve simulated violence against simulated people. However, this is not the case, and there must be some reason why.

At six years old I knew that the ducks on my television screen not only were not real, but actually had nothing to do with any real life creature.  This principle was the reason why I never had a problem with violent video games at six (which extended beyond Duck Hunt and included titles like Doom, Mortal Kombat, and Street Fighter) and why, as a sensitive and pacifistic adult, I don't have a problem with violent video games now. When playing a video game, there is no actual harm experienced by any target. The things I hate about real life violence (like pain, fear, and the irreversible reality of death) are not present in the video game world. Images don't have feelings and once they disappear, they can be recreated in moments. Playing is an exercise in strategizing, problem solving, and hand-eye coordination. Realistically, getting a kill in a video game is more like winning at a hand of cards than it is like actually assaulting someone. Your opponent is back and ready for more in the next round and there are usually no hard feelings.

Some say that this fact is further evidence of the potential for games to harm impressionable players: they depict violent acts without consequences and the presumption is that exposure to this could likely warp the minds of players in such a way that they no longer associate real life violence with consequences. However, if I could handle this concept of differentiation at six years old, it stands to reason that most other young people are just as capable of doing the same. I know that I'm just one person and that I could just be the exception to the rule, but it doesn't seem that way. Of all of the people I've known who play games and have been playing them for years, I can't think of an exceptionally violent or agressive one out of the bunch. Some, like me, are even exceptionally nonviolent.

So what gives? Apparently, most of these studies establish the increased aggressive behavior for a short period of time immediately after playing, rather than any prolonged or permanent effects. Never disclosed is what kind of history the participants have with video games. Isn't it possible that over time the aggression response to gaming would decrease rather than increase? Or that the aggression response could be triggered by frustration associated with being unskilled at completing the objectives of the game, not by the theme of the game itself?

Out of the current body of knowledge that exists on violence and video games, it's difficult to make decisions about who or what to trust. Many questions are unanswered, still more have already been answered, but not sufficiently. Nonetheless, as the Fox News, the American Psychological Association, politicians and overzealous parents continue to duke it out with the video game industry, I'm going to keep playing and I'm not going to feel guilty about it.

Replies

ilikedginger said, (269 days ago)

I think that a child or an adult that pulls their violent tendencies from video games have problems beyond that. If you are truly inspired or whatever the word for it is, by violent video games, to go on a shooting spree or decide hand to hand combat is a good idea, you are a weak link that should promptly be removed from society.

beckteria said, (269 days ago)

right on.

Beep Beep! said, (269 days ago)

The worst part about it is that when psychologists talk about the potential aggressive effects of video games, they're never even talking about the whole "shooting/killing spree" thing. The only correlations they've found are for behaviors like pushing, kicking, and hair pulling. But when the average person hears that aggressive behavior was caused by video games, they immediately think to Columbine or something like that. So far as I know, no study has ever shown a causal relationship between gaming and actually SERIOUS acts of violence.

FiZ said, (269 days ago)

@Beep!s: the thing I've noticed about a lot of the scientific studies suggesting a link between video games and violence is that there's usually another study published around the same time that suggests just the opposite: video games can be a good outlet for frustrations.

Games are an escape- so to define oneself in any way by the kinds of games they play is ludicrous in my mind. After all, when you think of playing Duck Hunt, do you really think of it as a real simulator for slaughtering ducks or is it a target shooting game (with an annoying dog you wish you could shoot)?

Angus MacSmitey said, (269 days ago)

Well, there are a couple of things that I want to comment on. First of all, great point is the undisclosed gaming history of the experimental subjects. For the very reasons you just mentioned: okay, so there's an increase in aggressive behavior - is that frustration? Does this kid have a history of or tendency towards bullying? Do they take into account the fact that kids can be really aggressive in and of themselves? I, for one, would like to see a similar study among kids who are a bit older (hell, some high-school and collge-age studies would be ideal) with people who are habitual gamers.

But, you know, what do I know? I've only been gaming since I was eight and haven't killed anyone.

The other thing is that what we've got here is also just another example of the recurring sensationalistic reactions against new media. It happened with rock n roll, television, comic books, moving pictures, radio, and, hell, even the novel and theater were considered degenerate in their infancy. I'm pretty sure that gamers are only going to be left in peace once the anti-gaming old guard starts dying of old age.

Angus MacSmitey said, (269 days ago)

Oh, hey, tangentially related - Racism in GTA: http://kotaku.com/365137/gta-+-where-are-all-the-white-gangs

DavidBoring said, (259 days ago)

could you write this to my government plese ? ten maybe they will stop banning games

ninja for hire said, (251 days ago)

My guess is that there are some people -- those who like to drown puppies or pull the wings off flies -- who see violent video games as a simulation and get the same kind of thrill out of the imagined violence as real violence.

There are also people who are normal and stable.

ninja for hire said, (251 days ago)

(off-topic but related to the post) ...also, there was a time when my cupboard was full of beef-flavour instant noodles. My friends would be confused and ask why a vegetarian would keep beef-flavour anything.

The flavouring, of course, was entirely non-animal based and simply labelled "beef". Just like strawberry sweets often taste nothing like an actual strawberry but are nonetheless enjoyable.

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